If a character is not intended to have one of the roles initially but get it later on, it's best to define them as an initially empty character, such as the following for a country leader: This character should still be recruited with recruit_character = TAG_new_leader Recruitment cannot take place outside of country history. state = The state to nuke. province = The province the middle of which to use as the entity's position. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. Optional. Cancels resistance activity for the current state. days = / Fires the event in the specified number of days. take_state_focus). OR Similar to swap_ideas. Steals a random tech bonus from the specified country. Which will print the final effect to game.log when the effect is executed and make debugging easier. Activates the specified targeted decision for the specified target for the current scope. Releases the specified non-existent country as a subject of the specified autonomy of the current scope within the current country's owned states. Advisor portraits can be defined in any of the 3 categories, as long as it is a small portrait, while large portraits are specific to the category. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. Switches the current character to the specified country, giving them the character. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. capital = The capital state of the breakaway country. Creates the specified equipment variant for the current scope. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. All states that are cored by the specified country will be given to it. traits = { }The traits the leader spawns with. Optional. Can remove slots with negatives. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. slot = The slot where to remove the advisor slot from. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. Optional.cannot_retreat_while_attacking = The bonus to grant. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). When used as a target rather than a scope, the var: can be omitted in most cases. well. I just wanted to ask if anyone knows if there is some way to change the faction leader. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. activate = Will activate the advisor (add them directly when the command is run to the countries government). name = The name of the country's new ruling party. Meta effects allow you to use non-dynamic effects (the ones that do not accept modifiers and can only use static tokens or constant values) as if they were accepting variables. days = Sets the flag to last for the specified amount of days. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Optional. side = The side whose GFX to change. Adds a claim for the specified country on the current scope. Remove the exile tag on an army leader, making them no longer be considered exile leaders. name = Name of the ship. Re-randomises the division commander using the given seed. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. If you spot a mistake then you are welcome to fix it. The effect does nothing if the country exists. Use set_character_flag instead. Releases the specified non-existent country as a free nation within the current country's controlled states. Toggles the special game rules for the current scope's political party. This page was last edited on 17 February 2023, at 17:21. Makes the current scope the owner of the specified state. Sets the position and rotation of an entity using two coordinates. IV'. Hires an advisor, placing them into their respective slot. The "parties" parameter no longer works as of version 1.7. Optional.war_support_reduction_on_damage = The bonus to grant. How often does the combat view give a random sound? Dismisses an advisor from their respective slot, leaving it empty. combat_breakthrough = The bonus to grant. Displays a special tooltip for the specified decision category in the effect tooltip. Removes an operation token from the country. From what I know you can't kill your leader in-game. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. ideology = The ideology type of the character. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. trait = The trait to add. picture = The graphical reference of the picture of the leader. Optional. Would love to know the answer to this question. resource = The resource to add.amount = The amount of resource to add. However, operatives are not considered characters and are still created with the create_operative_leader effect. requested_factories = The number of factories to assigned initially. Displays a list of every character meeting the specified limitation and recruited by the current country. Checks if a scripted trigger is true or not. Retires and removes the country leader of the ideology party for the current scope. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. 2019. browser_base_url [url] Sets the URL of the . Will print the data type for all dynamic reference objects. Optional. Optional. JavaScript is disabled. If the current country has a core on a state transferred to the released country, the core will be lost. These can only be used with characters of the unit leader type. Questions, Paradox Reduces the overall equipment stockpile by the specified fraction. Leaving it out completely or setting to -1 will make the character not have one. Adds the specified ideas to the current scope. Adds the specified country leader trait to the character. Defines the effects that would be executed on the unit leader when the trait is added. There should be a button right next to it called "dismantle faction" or somethling like that. target = / Which country receives the equipment. Grants the specified technology to the current scope. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. slot = Slot of the character. Mandatory to specify a division_template. Assumes the capital by default. Optional.hours = / Fires the event in the specified number of hours. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. use_nuke = Whether a nuke should be deducted from the country's stockpile. on Paradox technology, Legal Start game, load savegame and save as new file, exit game. In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. role_icon_index = /autoIndex of the role icon that will be used, as an integer. In the effect shown above, amount of equipment added is dynamic and can be set using the variable "eq_amount". This page was last edited on 26 February 2023, at 08:53. Optional, defaults to being the same as size. Executes contained effects on every country that meets the limit and borders the country this is contained in. It is preferable to create a new file rather than overwriting base game files. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. OR In state scope, the country that owns the state. exclude_refitting = Determines whether ships that are being refitted will be transferred. Select state for state run scope, no scope = country scope, ex: Select Danzig state -> eval_effect POL_remove_danzig_effect = yes. Press the up or down arrow keys to traverse through previously executed commands. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". Syntax remove_trait [ruler trait id] DLC: Rights of Man Ruler Trait ID The ID of the trait you wish to remove from your ruler. name_group = The name group used for equipment. The song must be defined in a music station in order to work. my 2 questions are thus: If the current country is independent, will do nothing. Retires the character, removing every role they hold and making them disappear from the game. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: Grants a research bonus to the current scope with the specified parameters. Playing as Germany and have successfully defeated France and the UK. Using days = / or hours may still be bugged and will not fire the event. Optional.combat_defense = The bonus to grant. If you have a related Youtube channel, enter the URL. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Using name is recommended because 1.11 made id obsolete. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. Modding: How to change leader via focus tree/events, I want to make my current leader disappear and have another leader come about, if anyone can tell both how to do that with focus trees and events then I'd be grateful (even more if you say which one would be more easier or effective), Have a program to edit the focus tree files (I use the trial version of Sublime Text). In events, this refers to the country that sent the event. Adds the current scope to the specified technology sharing group. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. Does not start resistance by itself, only removes the checks forcefully disabling it. Changes the name of the specified political party for the current scope. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. Effects that will be executed on the new dynamic country. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. This thread is archived. Optional. Can only be used if using RTTI. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. A faction leader in HOI4 is the leader of a faction. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. Forces an update to the effects given by variables within dynamic modifiers. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. ignore_death_chance = Whether to ignore the death chance on capture (no by default). /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON No by default. Optional. If used with country tag occupies all of their owned, not controlled, land. ROOT and TAG must already be at war with each other for the effect to take place. Adds a random valid unit trait to a unit leader. Cancels an on-going border war without a winner. keep_all_characters = yesIf true, the revolter will have no characters from the original country transferred to them. desc = The localisation used as the rule's description. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Used to prevent training, disbanding, and editing units. Both traits require defining this to work properly. terrain_factor = The modifier applied to terrain bonuses. Adds an off-map building for the current scope that produces its effects without being present in a state. Sets the specified character to also act as an advisor, activating if specified. Optional.version_name = The name of the variant to produce. Removes every unit leader role from the character. OR Can be used as a scope to add multiple at once. popularity = / The amount of popularity to change. Note that certain effects may take a value from a variable, i.e. Does not support. hsv: The command converts HSV to RGB. Defaults to false. Executes contained effects on every unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. Sets the animation of a specified entity. name = The name of the operative. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. tooltip_side = The side to show in the tooltip. Here is the list of all HOI4 console commands and cheat codes for the game on Windows, Linux, and Mac. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. Executes contained effects on every army leader that meets the limit. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. Multiple can be defined.technology = Which technology the bonus applies to. Optional. Optional. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. Adds a claim for the current scope on the specified state. Changes the current state category to the specified category. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. slot = Slot of the character. instant = Whether to instantly give a tech instead of a bonus or not. However, they're considered effects anyway rather than history arguments, as they can be used in if statements. Sets the specified character to also act as a field marshal. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. Politics have no relation to morals -- Niccolo Machiavelli. About the flag, it have 3 different flag for each focuses. The character slot can be the character's name or id. Defaults to 0. There are two primary ways to ensure about creating it: Similarly to all other sprites, animated portraits can be done by creating a frameAnimatedSpriteType instead of a regular spriteType. Plays the specified sound once only for the current country. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. producer = / Defines who produced the equipment. OR Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. HOI4 Set_ruling_party Command General Information This command sets the specified ideology group as the ruling party. Cannot be randomly selected. Triggers that must be met in order for assigning the trait to be possible. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. new_prioritised = Whether new equipment is prioritised or not. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. Information, Frequently Asked The sound effect must be properly defined in. If used on a state that normally can't start resistance, use alongside with. = Adds a modifier to the state. sleep [duration] Pause the game for the specified amount of time in seconds. This is done with instance = { }. id = The id given to the unit if created via the create_unit effect. target = The target country. Information, Frequently Asked Must be used within the overlord's scope. Two variants exist: nested and unnested. Allows to remove specified decision without running remove_effect. region = Strategic region where to damage units. Optional. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). The autonomous state picked is one which contains. Adds the specified trait to the current unit leader.