(Test server people should average 37%.) Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. © Copyright 2008-2022 Almar's Guides. You can box here, but the zone isn't very conducive to it. One or two nameds are easily accessed from here. Thanks for pointing that out. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. The first camp is in the large room in the bottom right side of the map. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. Q: If the Mercenary dies do I have to buy another one? See below for the final bit of the guide. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. I played a cleric for 9 years until I finally left. At 82 or straight away if you have a group, head down through the mansion to the basement area. The mobs are around level 28-29, so it's a lot of exp for your level. You will need invisibility, levitation, or balls of steel. Really good guide. They are very easy to pull individually, especially on the left side. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. Pathings. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. The mobs here are level 67. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. The mobs are glass cannons. Swarming, pets, class specific abilities all change everything drastically. I believe the camp is called Library Camp commonly. This guide has been updated in 2022 and is up to date with Visions of Vetrovia and the new 125 level cap! You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. The key issue is that there are gobs of wandering mobs. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Very simple. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. See the New Player FAQ for more detailed information. For everyone else, exp kinda tapers off around 82. Also the mercenary will cost the same amount he would to the level that you shrouded to. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? This is a list of all the / type commands which can be used in Everquest. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Reactive: Your merc will react better depending on the situation. A second thing to do would be to spend 10 dollars on Daybreak Cash. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. These levels will come steadily and you will very likely never be overwhelmed. You need the three accounts, so you can create a sustainable merc team. This is the only stance a Rogue merc will attack on. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. They will drain half your exp and do very little damage. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. ). Kill everything here until 68ish. Enter your email address to follow this blog and receive notifications of new posts by email. Hey no time like today. The key is the respawn time for the zone. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! They respawn pretty quick and are higher level than most of the zone, so better exp longer. Aggressive: If you or any group member is attacked, your merc will attack. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago Set Hotkey: Set the current stance you have selected as a Hot Key. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. When you rez your mercenary you will immediately be charged the Upkeep cost on him. The exp here is good. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. A lot of factors can go into a group or solo play. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Just places that are more or less easy. The center of the zone is all undead. Everything is gnomes, constructs, slimes, minotaurs, and elementals. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. The Droga area is super nice for rangers as the goblins are headshotable. I normally just wander here, murdering the Cthulian nightmares that abound. He drops a key to access the first black reaver room and open up access to the second floor. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. This place is almost nothing but undead. There are two main camps that you'll use. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. © Copyright 2008-2022 Almar's Guides. I will edit that stuff in. If it's not up on the rotation, skip it. When do I have to upgrade him? Just be careful as sometimes this zone is level boosted for Hardcore Heritage. With fire. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. Gaesigs and Heligs on the water side come to mind on this. What that means is he just won't do anything. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Then it starts to slow down. They tank for you, heal for you, or dps for you. If you haven't done the others, they are still accessible. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. Stance: You're allowed to set the stance that you want your mercenary to be. There is a castle structure there. Once you are 75, start murdering Giants. It works for some people and if you get in a good rhythm you can knock out quests really quick. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Everquest AFK Leveling Missions. All rights reserved. Still do! Will be updating soon to include Ring of Scale. It just depends on gear if solo and number of boxes/size of group if not. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. They complete heal and can do it 7 or 8 times in a row. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. The south camp is the three rooms near the Nobles Causeway zone line. Start in the tunnels and then work your way through the area around the ghoul assassin. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. 1. Look at my map in comparison to your map to see the location. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. Playing live has a few benefits. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Get a PL, swarm lower level content, do some HAs. You also must be out of combat. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. There are only a small handful of places where you have to fight more than one mob if you don't want to. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. 48-55 kill the mutant floaty guys, shades and crazy humans. The north and east pathways are the ones to focus on. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. To upgrade your mercenary you have to complete SoD progression lines. Coming from The Mines, start killing gnolls until 12. At 20, open your map and begin trekking out toward the Stone Hive zone line. Outside the city are critters which can be pretty easily just wander killed. So I will fix that. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Be careful about how much you aggro as the prophet's do Complete Heal. Next Last. While it is fastest to level in Hotzones, it is always good to have options on where to level. In the second city, kill Doomfire mobs until 70. Finally the yeti caves are a decent camp as well, offering two named yeti and if no one is doing the cockatrice then those two nameds as well. Undead mobs for your paladins to slay and lots of Dark Elves to murder. At 65 I like to head up to the second levels and kill the higher level guys there. This disparity increases with levels. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. In comparison to their equivalent in Underfoot, the mobs are vastly easier. Each time I go back I wander for 5 minutes lost until I log again. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. I don't like them and only do them if guildmates beg me to. If you don't like the scenery, zone over to City of Dranik. You will be murdering said spiders and slimes and other animals. Multiple mercs with heals, buffs, and DPS and you can soar through here. Buy the 950 Point Mount that provides levitation. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. At 40 move into the second courtyard area and keep clearing northward. The adds are just too intense. Fourth, never underestimate buffs. Pretty good for running if you botch pulls. Leveling/Setup This guide covers zones up to Omens of War. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. In addition, they are packed together. Kill lots of rotdogs and snakes. Confidence is how many mobs you can pull above your level and the mercs without him running away. That area is considered Tier 1 for the expansion. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. I just want it known that this is an imperfect guide, just like every guide. If you're a returning player you can find Mercenary Liaison's in PoK. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. They don't hit excessively hard and are very good exp from 68-74. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. It'll give an Undead oriented hunting guide. The zone is very well spaced. topic on the EQ forums. This is a short guide addressing the need of returning players. This is very repetitive, boring, and slow. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. It should open and let you swim through to The Hole zone. The north camp is the three rooms near Muramite Proving Grounds. A: Oh yes he did! Balanced: This stance is exactly how it sounds. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. You must log in or register to reply here. This should be a priority. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. I may try again with this guide. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Never a good idea to go fully afk. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. The undead lake is good for paladins and there are a couple of drolvargs mixed in. There is a big black stone in the bottom right corner of the zone. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. When you zone in, the area you are in has mobs level 88-91ish. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. This page contains every Leveling Guide that I have written for Everquest. They are all undead. Joined Feb 1, 2009 Messages 62 Reaction score 0 . IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. Begin murdering worgs, turning the quest in every 20 worgs. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. At 56, head toward the bottom. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! Let the mercenary do all the work for you. DO NOT USE FOLLOW HERE. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. Q: What happens if I don't have the money to pay for my merc? Create an account to follow your favorite communities and start taking part in conversations. They are pretty well all headshotable by 63. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. For example say you shrouded to level 10 Your mercenary will be free again. Q: Can I bring my merc on a LDoN or my guilds CoA raid? BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. i.e. So much so that I don't even include information on gear until then. They are however allowed into LDoN's. Healers have a chance of actually rezzing you! At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. Also his armor and weapons will get better as he levels up. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. But since I listed Dalnir, I felt I would be remiss to list this place. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Everquest 2 Leveling Guide 1-125. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. But first about the zone. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. Let the mercenary do all the work for you. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. 1; 2; Next. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Sadly neither zone is a hot zone. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Do the research on your own on Allakhazam. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Mobs are spaced out and very glass cannony. Kill the wereorcs. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions When you come back Re-summon him and he will be your level again. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. Mobs run on live side so ignore it. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. The west is a mess and quickly drops away forcing you to gate out one way or another. As an alternative around 73, you can kill the pixies around the guild hall port in. At 12, all start killing gnolls or skeletal ogres. You can do 1-40 in about 12 hours of playing. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) This will easily take you to 56-57. A discussion community about the greatest MMO of all time! Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. The Foundation is one of them and might be worth heading to. If not, stay outside. The gear drops here look incredible too. Lceanium (100-107) - There are a couple of decent camps here that I have used. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. This means that you'll have to pay the re-hire charge to get your merc back. I like to use to portal room for quick evacuation. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. I have never played F2P so I can't tell you how to negotiate that. Theres an important point to be made about this guide and why its successful. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Great post. The north camp is the three rooms near Muramite Proving Grounds. Check the sidebar of the subreddit for where to get them. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. There is a little city area as well on the far side of the canyon that is a good place to set up as well. This zone is sometimes a hotzone. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . !1111, (You must log in or sign up to reply here. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. The first vendor is level 75, and each vendor after that is available every 5 levels. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. K. kyle123 New member. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. You'll make the amount it takes to pay them and more from those 5 mobs. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Any of the weapon and armor loot from nameds will sell for 300-400 plat. There are better places to go. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. I would suggest just not coming here. Spend 48-52 in the area around where you zone in and the northern areas of the zone. Kill everything. There is a big open courtyard almost as soon as you zone in. Stay near the zone lines until 85, then push out. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. With a group you can pull them pretty easily and have access to a HUGE number of mobs. There are 2 nameds plus a named treant you can easily access if no one else is killing them. Once you get there, it's party time. Pick one of the two camps and go nuts. Your destination is the top right corner buildings, which contains a ton of animated hands. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. Dive to the bottom and click the big rock. If you hit "M" you can see your map. That said, I have seen plenty of people level characters solo and F2P. It does require player crafted items that may be harder to find, but not much harder I think. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive.